Kinect Kayaking is a semester-long team project for Human Computer Interaction course at Georgia Institute of Technology aiming at helping senior citizens to stay physically active through a fun, interactive video game.
The typical users of our system are senior residents at a senior residential facility that are on a wide spectrum of level in terms of physical activities. The users also have different levels of physical constraints, disabilities, and medical history that we need to take into consideration.
We conducted usability testing using “Wizard-of-Oz” technique at the facility.
User Research, User Experience Design, Interaction Design, Graphic Design, Wireframing, Usability Testing, Game Development
Liza George, Varsha Jagdale, John Thompson
Adults aged 65 and up, with limited mobility; Impaired hearing and vision; Not tech-savvy; Moderate level of activeness
Define the Users
Because the design task is open-ended, we first met to discuss and decide potential user groups and design areas for the project, establish group member roles and rules, and finalized group communication methods. We then decided to focus on project on senior citizens and their needs. We then decided to contact several senior citizen facilities in greater Atlanta area and interview our users.
Define the Task
We got in contact with a senior citizen home called Campbell Stone located in Sandy Springs, GA. We conducted task analysis throughout several Bingo sessions. We actively participated in the game, observed the players’ behaviors, and carried out casual conversations with them during our visitations to understand their needs.
The primary design topic we were interested in is “fitness”. Therefore, we interviewed the residents at Campbell Stone and evaluated the existing fitness options at the facility that will influence our future design. Most importantly, we wanted to get to know our users on the personal level and build rapport with the community. Some of the emerging design options include:
a) A pedometer/fitness tracker for the activity coordinator
b) A system that augments and facilitates current physical activities by senior citizens.
After setting the overall theme, each team member came up with several design ideas under the general “fitness” umbrella. Some of the group members’ design sketches are shown below.
We each came up with 3 design alternatives and showcased a set of design alternatives. We came up with 3 design mockups that we believed were sufficiently detailed for a potential user to provide useful feedback. We also provided a brief narrative walk-through of how the proposed systems work as well as the justification of why the designs were made. We showcased our 3 proposed design in a poster session and received constructive feedback from faculty and fellow students.
Usability Testing Session
Design Process Report
Design Process Poster
For the first poster session, also known as the “informed brainstorming” stage, we showcased a set of design alternatives for the problem we identified in previous stages. We came up with 3 design mockups that we believed were sufficiently detailed for a potential user to provide useful feedback. We also provided a brief narrative walk-through of how the proposed systems work as well as the justification of why the designs were made. We showcased our 3 proposed design in a poster session and received constructive feedback from faculty and fellow students.